Exploring the Fallout Universe, the Gaming World’s Most Astonishing TV Hit
The Fallout TV series has come back to streaming services, and it's safe to say that audiences were pleasantly surprised by the caliber of its debut season. By illustrating the retro-futuristic, nuclear-ravaged United States through the eyes of three separate characters, it managed to capture various facets of the gamer's experience.
We followed Lucy the vault dweller, striving to act with integrity and finding that the barren landscape made that exceptionally challenging; Brotherhood initiate Max, the militant faction rookie, who starts challenging his faction's dogma and causes a lot of havoc in robotic power armour; and Walton Goggins's character, a fan-favorite figure who has entirely abandoned any ethical bearings out in the irradiated wilderness.
Setting the Stage for a New Chapter
The show's first season ending revealed crucial details about those responsible for the nuclear war that trapped a group of people in underground vaults for an extended period. It also raised plenty of questions unresolved for the next installment – and, this time, expectations are considerably elevated.
“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” quips one of the series creators.
“Starting the first season, people were like, ‘Just get it right’,” comments the game director. “We are ecstatic with the reception to the show, so this time people are coming in with more eagerness and new expectations.”
A New Vegas Vibe for the Next Installment
The second season is set in New Vegas, the backdrop of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the sharpest dialogue and characters in the franchise, despite the fact that it was technically flawed at launch.
“It has a sun-baked feel, a Mojave vibe, that’s so essential to that game,” says the co-creator. “That dusty, blasted-out Route 66 aesthetic of the game is so much enjoyable to translate into the show.”
In the series narrative, a significant amount of time has passed since the story of the New Vegas game by the time the protagonists make their way there. However, the creators indicate that it will honor the gamer's experience.
The Importance of Physical Sets
The Fallout TV series is notable for its tactile feel – its creators insisted on physical models and locations were built, mirroring the improvised nature of the outposts in the games.
“Being a genre enthusiast, so many shows I watch, I’m aware that they’re all standing in front of a blue screen,” comments co-creator Geneva Robertson-Dworet. “The whole point of an translation, particularly of a interactive medium, is to seem like it’s real.”
Indeed, pretty much everything you see on-screen is physical, even the notoriously frightening radioactive creatures known as the apex predators. In the show, they are created using puppets, and were apparently quite terrifying up close.
A Labor of Love
The Fallout series resonates because it is crafted by accomplished storytellers who are also dedicated players, alongside the original creators behind the franchise. This common understanding for the world is apparent in the end result.
The second season is debuting on a episode-by-episode basis rather than as a all-at-once release, offering a different experience from the first season. This format will create a different audience reaction, a dynamic the showrunners themselves are eager to engage with.
“It's richer, it’s larger in scale, it’s funnier, it has a lot of twists,” teases the game director. “I can't wait to seeing what people think.”